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The EStars BTEC Level 2 in Esports Is Transforming How Secondary Schools Prepare Students for the Careers of Tomorrow

by Anwesha Sengupta
Student with an EStars cap standing by a BTEC in esports banner

EStars’ BTEC Level 2 in Esports is transforming how secondary schools prepare students for the careers of tomorrow. Fully accredited by Pearson, the world’s largest education company, the programme blends academic rigour with the dynamism of a multibillion-dollar industry – awarding a qualification equivalent to a GCSE while equipping learners with the skills to thrive in one of the fastest-growing global sectors. 

Learners hold certificates after an EStars programme with mentors standing beside them
Learners holding certificates after an EStars programme with mentors standing beside them

Why This Matters in the UAE

The UAE’s vision is clear: Dubai’s Program for Gaming forecasts 30,000 new jobs by 2033, while Abu Dhabi is positioning itself as a world-leading esports hub. Yet to seize these opportunities, there must be a skilled, work-ready generation who understand the business of esports, not just the gameplay. EStars’ course connects government objectives, school curricula, and real-world industry opportunities, equipping students for the careers of tomorrow

Meeting the Needs of Schools Today

In a post-pandemic world, schools must deliver flexible, engaging learning that equips students for industries evolving at speed. EStars’ BTEC Level 2 in Esports meets these needs by combining technical expertise with transferable skills development.

Students master:

  • Collaboration, creativity, critical thinking and problem solving through real projects
  • Digital literacy and safe, confident online practice
  • Business planning, sponsorship, marketing and event delivery
  • Team operations, coaching, broadcast basics and shoutcasting
  • Entry level data work and reporting for events and teams

The course was created by experienced educators and esports industry leaders to meet Pearson’s stringent learning objectives. It can be delivered entirely online, in-person or in hybrid formats, ensuring adaptability to school timetables. While esports is the hook, the focus is on career preparation — from team management to shoutcasting, digital marketing to data analysis — ensuring students leave with skills valued far beyond the industry itself.

Students present an esports project to peers in a modern learning space with a large screen

Support That Makes Delivery Easy

EStars takes the heavy lifting off schools so teachers can focus on inspiring students.

  • EStars’ course is provided through Moodle, a Learning Management System (LMS) that is both robust and highly intuitive, making it simple for teachers and learners to navigate every resource.
  • Each lesson is supported by comprehensive teacher notes that explain in detail what the lesson covers, its learning objectives, the activities involved and clear guidance on how it should be taught. This ensures any teacher – regardless of prior esports knowledge – can deliver the course confidently and effectively.
  • For schools that prefer a fully managed delivery model, EStars can also provide a qualified teacher to lead the course, either online or in person, ensuring consistent quality and specialist expertise. 

EStars’ education team marks and grades weekly assignments, administers and grades all formal assessments, and handles all qualification-related administration with Pearson. EStars schedule induction sessions and proactive check-ins with teachers. Dedicated technical and academic support is available throughout, ensuring smooth delivery from enrolment to certification. This hands-on, responsive approach means schools receive not just a resource, but a trusted partner committed to delivering exceptional service and outcomes.

Impact on Learning

The impact is clear from the voices of EStars’ learners and facilitators. Teachers report that the qualification engages students who are otherwise disengaged from traditional academics, reigniting enthusiasm for learning through relevant, applied content. Learners gain confidence, transferable skills and industry knowledge. The qualification also creates clear progression routes – graduates can move on to EStars’ BTEC Level 3 in Esports or other vocational qualifications.

Youth football squad smiling in front of an EStars banner for the BTEC in esports

Product Range and Relevance

EStars’ BTEC Level 2, which sits within a broader structured pathway beginning with EStars’ entry-level Esports Certificates (accredited by NOCN) for students aged 10 and above, progressing to the BTEC Level 2 (equivalent to a GCSE) for students 14 and older and culminating in the BTEC Level 3 Certificate (equivalent to an AS Level), for students 16 and above. This pathway enables schools to deliver a seamless, multi-year esports education fully aligned with both vocational and academic standards.

A full Pathway for Schools

  • NOCN Esports Certificates for learners from age ten
  • BTEC Level 2 in Esports for learners from age fourteen equal to one GCSE
  • BTEC Level 3 in Esports for learners from age sixteen equal to an AS Level

The Level 2 Award’s GCSE equivalence gives it the credibility required for further education and employment, while its exam free, project-based nature makes it particularly valuable for students who thrive in hands-on learning environments. 

What Sets EStars Apart? Unique Features and Competitive Advantages

The qualification is the only one of its kind in the MENA region, delivered in partnership with Pearson and fully adaptable for online completion. Built in collaboration with industry experts, EStars’ qualification gives students direct exposure to real-world esports challenges and developments from branding strategies to event planning and sponsorship activation.

Group of secondary learners with teachers in a green screen studio during an EStars BTEC Level 2 visit

A standout element of the BTEC Level 2 in Esports is the exclusive field trip to the YAS Creative Hub in Abu Dhabi – the heart of the UAE’s esports and gaming ecosystem, home to over 100 companies in the sector. Students step inside a live, working environment, touring state-of-the-art facilities and engaging directly with professionals from across the sector. Throughout the day, they gain first-hand know-how and insights from EStars’ partners, build valuable networks and work collaboratively to solve real-world industry challenges in groups. This immersive, one-of-a-kind opportunity bridges the classroom and the workplace, giving learners a tangible understanding of how their studies connect to the dynamic opportunities in the esports and gaming industries.

Why it Matters Now?

The global esports industry is projected to generate over $1.8 billion by 2025, with the MENA region among the fastest-growing markets. Government investment in gaming and esports is unprecedented – but without a skilled local workforce, the potential cannot be fully realised. EStars’ BTEC Level 2 in Esports equips students with exactly the skills required to seize these opportunities.

By embedding the qualification into secondary education, schools are offering an exciting, forward-looking subject that prepares students for both local and global career pathways. 

EStars is proud to supply a secondary resource that inspires, equips and supports both students and educators, ensuring every learner leaves not only with a qualification, but with the vision, skills and confidence to thrive in one of the most exciting industries in the world.

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