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Four STEAM Products Your Child Should Be Using

by Eddie Rayner

Arduino, an EdTech company, has announced four new STEAM products under Arduino Education, dedicated to the learning evolution of students in lower secondary school through to university, during Bett UK (London, 22-25 January).

The new products complement the existing portfolio which includes the Science Kit, CTC Go!, CTC101, the Arduino Starter Kit, and the Certification programme.

Fabio Violante, Arduino’s CEO, says, “We are delighted to announce four new products which will expand STEAM learning for lower secondary to university students. Our technology, programming, and curriculum content are creative tools – just like brushes and paint – that students can use as they become part of our next generation of scientists and artists.”

Arduino Education Starter Kit

Age: 11+

Learn electronics and get started with programming in your classroom step-by-step – no experience necessary! Educators can teach lower secondary school students the basics of programming, coding, and electronics. No prior knowledge or experience is necessary as the kits guide educators through step-by-step, they are well-supported with teacher guides, and lessons can be paced according to students’ abilities. The kit can be integrated throughout the curriculum, giving students the opportunity to become confident in programming and electronics with guided sessions and open experimentation. They’ll also learn vital 21st-century skills such as collaboration and problem-solving.

CTC GO! Motions Expansion Pack

Age: 14+

Build on your secondary school students’ STEAM knowledge with more complex programming concepts that develop computational thinking and 21st-century skills. For educators who have taken their students through the CTC GO! – Core Module, the Motions Expansion Pack builds on what they have already learned about how to use technology as a tool and how to apply that knowledge in the real world. The Motions Expansion Pack challenges students to go a step further in computing and design while introducing them to motors and transmission mechanisms such as pulleys and gear concepts that develop their logical reasoning, hands-on building skills, and problem-solving skills. Educators get all the teaching support they need with webinars, videos, guides, and direct contact with an expert.

IoT Starter Kit

Age: 14+

The first step into the world of connected objects has never been easier. Advanced secondary school and university students can get started with the Internet of Things quickly and easily. They’ll learn about using sensors; automation; logging, graphing and analyzing sensor data, and triggering events with serious technology made simple. The kit contains step-by-step tutorials for ten different projects – fun, creative experiments using real-life sensors.

Engineering Kit Rev2

Age: 17+

Challenge upper secondary school and university students and help them develop hands-on engineering skills.Educators can challenge engineering students and help them develop physical engineering skills with the Arduino Engineering Kit Rev2. Featuring cutting-edge technology, the kit is a practical, hands-on tool that demonstrates key concepts, core aspects of mechatronics, and MATLAB and Simulink programming. Developed in partnership with MathWorks, The Engineering Kit Rev2 is ideal for advanced high school and college students, the three projects teach the basics of engineering – plus they’re fun to do!